﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Rendering.ShaderParamType
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

#nullable disable
namespace UnityEngine.Rendering
{
  /// <summary>
  ///   <para>Options for the data type of a shader constant's members.</para>
  /// </summary>
  public enum ShaderParamType
  {
    /// <summary>
    ///   <para>A float.</para>
    /// </summary>
    Float,
    /// <summary>
    ///   <para>An integer.</para>
    /// </summary>
    Int,
    /// <summary>
    ///   <para>A boolean.</para>
    /// </summary>
    Bool,
    /// <summary>
    ///   <para>A half-precision float.</para>
    /// </summary>
    Half,
    /// <summary>
    ///   <para>A short.</para>
    /// </summary>
    Short,
    /// <summary>
    ///   <para>An unsigned integer.</para>
    /// </summary>
    UInt,
  }
}
